N Large magical beast (extraplanar)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +10
Aura stench (DC 14, 5 rounds)
AC 17, touch 9, flat-footed 17 (+0 Dex, +8 natural, -1 size)
hp 25 (3d10+9)
Fort +6, Ref +3, Will +2
Immune cold, fire, poison
Speed 40 ft.
Melee gore +6 (1d8+6)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful charge, trample (1d8+6, DC 15)
Stench kows attack only if threatened, if the herd is threatened, or if the young calves are in danger. A stench kow attacks by charging and trampling, or butting its opponents with its horns.
Str 18, Dex 10, Con 17, Int 2, Wis 12, Cha 4
Base Atk +3; CMB +8; CMD 18 (22 vs. trip)
Feats Great Fortitude, Skill Focus (Perception)
Skills Perception +10
Powerful Charge (Ex)
On a successful charge attack, a stench kow deals double damage with its gore. This damage is tripled (not quadrupled) on a critical hit.