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    Sea Cat (3PP)

    This creature has the body of a porpoise but the head of a lion surrounded with a deep green mane. Where flippers should be are two clawed limbs.

    Sea Cat
    CR 4

    XP 1,200
    N Large magical beast
    Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +11


    AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, -1 size)
    hp 42 (5d10+15)
    Fort +7, Ref +5, Will +4
    Defensive Abilities aggressive


    Speed 10 ft., swim 40 ft.
    Melee 2 claws +8 (1d6+4), bite +8 (1d8+4)
    Space 10 ft.; Reach 5 ft.
    Special Attacks rend (2 claws, 1d6+6)


    Str 19, Dex 12, Con 17, Int 2, Wis 13, Cha 10
    Base Atk +5; CMB +10; CMD 21 (can’t be tripped)
    Feats Alertness, Endurance, Iron Will
    Skills Perception +11, Sense Motive +3, Swim +12
    Languages none
    SQ hold breath


    Aggressive (Ex)

    The sea cat gains a +4 racial bonus on checks to resist attempts to demoralize it.

    Hold Breath (Ex)

    A sea cat can hold its breath for a number of rounds equal to 6 x its Constitution modifier before it risks drowning.


    Characters with ranks in Knowledge (arcana or nature) can learn more about a Sea Cat. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

    Knowledge (arcana or nature)

    DC Result
    DC 14 Sea cats are predatory beasts that attack other creatures on sight.
    DC 19 The sea cat is such an aggressive hunter it always fights to the death.
    DC 24 A sea cat attacks sahuagin on sight, and will break off combat with other creatures if it notices a sahuagin nearby
    DC 29 The sea cat’s preferred tactic is to latch on to an opponent and drag it underwater.