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Rock Reptile

A long, warty lizard about the size of a small horse shoots from the darkness, snapping with its powerful jaws.

Rock Reptile CR 4

XP 1,200
N Medium magical beast
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +7

DEFENSE

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 45 (5d10+20)
Fort +8, Ref +6, Will +1

OFFENSE

Speed 20 ft.
Melee bite +9 (1d6+6)
Special Attacks ambush, lightning charge

TACTICS

Rock reptiles are ambush predators and lie quietly in wait for prey to come within range. Once prey is within range, the creature springs from its hiding place with blinding speed and bites at its prey.

STATISTICS

Str 18, Dex 14, Con 18, Int 2, Wis 10, Cha 6
Base Atk +5; CMB +9; CMD 21 (25 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Track*
Skills Perception +7, Stealth +13 (+21 in rocky environs); Racial Modifiers +4 Stealth (+12 Stealth in rocky environs)

SPECIAL ABILITIES

Ambush (Ex)

When a rock reptile first attack, if it manages to surprise its opponent it gains a +4 circumstance bonus to its attack.

Lightning Charge (Ex)

A rock reptile can move up to four times its speed, rather than twice its speed, when charging.

Source
Tome of Horrors Complete
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Editor's Note
There is no Track feat in the Pathfinder Roleplaying Game. GMs are encouraged to replace this feat with Skill Focus (Survival).