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Razor Boar

This enormous boar has a black-bristled hide marked by hundreds of old scars. Its eyes are wild and bloodshot, and its tusks are more than three feet long, gleaming like polished ivory and sharper than many swords.

Razor Boar CR 11

XP 12,800
N Large magical beast
Init +5; Senses low-light vision, scent; Perception +13


AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, -1 size)
hp 142 (15d10+60), fast healing 10
Fort +12, Ref +10, Will +7
DR 5/-; SR 21


Speed 50 ft.
Melee gore +23 (2d6+8/19-20), 2 hooves +17 (1d6+4), or bite +23 (1d8+8)
Space 10 ft.; Reach 5 ft.
Special Attacks trample (1d6+8, DC 25), vorpal tusks


Str 27, Dex 13, Con 17, Int 2, Wis 14, Cha 9
Base Atk +15; CMB +24; CMD 35 (39 vs. trip attempts)
Feats Improved Critical (gore), Improved Initiative, Improved Natural Attack, Skill Focus (Perception), Skill Focus (Survival), Toughness, Weapon Focus (gore), Weapon Focus (bite)
Skills Perception +13, Survival +12


Trample (Ex)

Reflex DC 25 half. The save DC is Strength-based.

Vorpal Tusks (Ex)

On a successful critical hit against a creature of up to one size category larger than itself, the razor boar’s gore attack severs the opponent’s head (if it has one) from its body. Though some creatures, such as golems and undead other than vampires, are not affected by the loss of their heads, most creatures die when their heads are cut off.