Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Magical Beasts‎ > ‎

Phase Spider

This large spider-like monster has an eerie, humanoid face surrounded by a shaggy mane of fur.

Phase Spider CR 5

XP 1,600
N Large magical beast
Init +7; Senses darkvision 60 ft., low-light vision; Perception +6


AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, –1 size)
hp 51 (6d10+18)
Fort +8, Ref +8, Will +3
Defensive Abilities ethereal jaunt


Speed 40 ft., climb 20 ft.
Melee bite +10 (2d6+7 plus poison and grab)
Space 10 ft.; Reach 5 ft.
Special Attacks ethereal ambush


Str 20, Dex 17, Con 16, Int 7, Wis 13, Cha 10
Base Atk +6; CMB +12 (+16 grapple); CMD 25 (37 vs. trip)
Feats Ability Focus (poison), Improved Initiative, Skill Focus (Stealth)
Skills Climb +18, Perception +6, Stealth +7
Languages Aklo


Ethereal Ambush (Ex)

A phase spider that attacks foes on the Material Plane in a surprise round can take a full round of actions if it begins the combat by phasing into the Material Plane from the Ethereal Plane.

Ethereal Jaunt (Su)

A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or as part of a move action). The ability is otherwise identical to ethereal jaunt (CL 15th).

Poison (Ex)

Bite—injury; save Fort DC 18; frequency 1/round for 8 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.