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    Peryton

    This creature has a stag’s body, a hawk’s wings and talons, and the head of a slavering wolf with a rack of sharp antlers on its brow.

    Peryton CR 4

    XP 1,200
    CE Medium magical beast
    Init +7; Senses darkvision 60 ft., low-light vision; Perception +10

    DEFENSE

    AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
    hp
    42 (5d10+15)
    Fort
    +7, Ref +7, Will +3
    DR
    5/magic

    OFFENSE

    Speed 30 ft., fly 60 ft. (good)
    Melee
    gore +9 (1d6+3/18–20), 2 hooves +3 (1d4+1)
    Special Attacks
    horrific critical, shadow mark

    STATISTICS

    Str 17, Dex 16, Con 17, Int 11, Wis 14, Cha 12
    Base Atk
    +5; CMB +8; CMD 21 (25 vs. trip)
    Feats
    Flyby Attack, Improved Initiative, Weapon Focus (gore)
    Skills
    Fly +12, Perception +10, Stealth +9
    Languages
    Common

    SPECIAL ABILITIES

    Horrific Critical (Ex)

    A peryton’s gore attack threatens a critical hit on an 18–20. If a peryton kills a humanoid foe with a critical hit, it can tear out the victim’s heart with its wolf-like teeth as a free action. Any creature that witnesses this savage event must make a DC 13 Fortitude save or be shaken for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based.

    Shadow Mark (Su)

    As a free action, a peryton can make a ranged touch attack by flying over a humanoid target—the maximum range of this attack is 300 feet. If the peryton hits, its shadow transforms to match the shadow of the creature struck. Once a peryton has established this link, it gains a +2 morale bonus on attack rolls and damage rolls made against that target, and every time the peryton hits that target with an attack, the creature must make a DC 13 Will save or become frightened for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based.