This bipedal lizard has mottled gray-and-brown flesh. A short dorsal fin runs the length of its body and its forelimbs look like hands.
N Small magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d10)
Fort +2, Ref +4, Will +1
Speed 10 ft., swim 30 ft.
Melee bite +4 (1d6–1)
Special Attacks blinding spray
Str 8, Dex 14, Con 11, Int 9, Wis 12, Cha 7
Base Atk +1; CMB –1; CMD 11
Feats Weapon Finesse
Skills Acrobatics +6, Perception +5, Swim +14; Racial Modifiers +4 Acrobatics, +4 Swim
SQ dextrous swimmer
Blinding Spray (Ex)
By filling its mouth with muddy water, a muckdweller can fire a concentrated stream of muck in a 10-foot line. A creature in the area must succeed at a DC 10 Reflex save or be blinded for 1d2 rounds. A muckdweller must spend a move action to refill its mouth with muddy water to use its spray again. The save DC is Constitution-based.
Dextrous Swimmer (Ex)
A muckdweller moves through water gracefully. It uses its Dexterity modifier instead of its Strength modifier on Swim checks.