This creature resembles a large, powerfully-built lion with a dragon's head where its head would normally be, a pair of large scaly draconic wings, and a long serpentine tail that ends in volley of sharpened spikes.
Speed 30 ft., fly 50 ft. (clumsy)
Str 24, Dex 15, Con 20, Int 9, Wis 14, Cha 13
A mantidrake's breath weapon depends on what type of dragon parent it had, as summarized on the table below. Regardless of its type, a mantidrake's breath weapon is usable once every 1d4 rounds, deals 5d8 points of damage, and allows a DC 19 Reflex save for half damage. The save DC is Constitution-based.
To determine a mantidrake's draconic parent and breath weapon randomly, roll 1d10 and consult the table below.
With a snap of its tail, a mantidrake can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in a single day.
A mantidrake is immune to one type of energy based on its draconic heritage: black, immunity to acid; blue, immunity to electricity; green, immunity to acid; red, immunity to fire; white, immunity to cold.