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    Landwalker Shark

    The hideous creature is completely out of place, the gaping toothed maw and dead black eyes of a shark but with fins that grasp the ground and rapidly pull its bulk across the land—no place safe from its predation.
    Landwalker Shark CR 3

    N Large magical beast (augmented animal)
    Init +4; Senses blindsense 30 ft., darkvision 60 ft., low-light vision, keen scent; Perception +8

    DEFENSE

    AC 13, touch 9, flat-footed 13 (+4 natural, –1 size)
    hp 30 (4d10+8)
    Fort +8; Ref +4; Will +2

    OFFENSE

    Speed 30 ft., swim 50 ft.
    Melee bite +7 (1d8+7)
    Space 10 ft.; Reach 5 ft.

    STATISTICS

    Str 21, Dex 10, Con 15, Int 1, Wis 12, Cha 2
    Base Atk +3; CMB +9; CMD 19
    Feats Great Fortitude, Improved Initiative
    Skills Perception +8, Swim +13
    SQ amphibious

    SPECIAL ABILITIES

    Keen Scent (Ex)

    A shark can notice creatures by scent in a 180–foot radius underwater and can detect blood in the water at ranges of up to a mile.

    Source
    Tome of Horrors Complete
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    Editor's Note

    Base template: Landwalker