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    Hippocampus (3pp)

    This strange creature appears to be half-horse and half-fish. The front half resembles a sleek stallion with a flowing mane and long, sleek legs ending in wide fins rather than hooves. The hindquarters are that of a great fish.

    hippocampus CR 3

    CG Large magical beast (aquatic)
    Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +7

    DEFENSE

    AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
    hp 34 (4d10+12)
    Fort +7; Ref +6; Will +2
    Weakness water dependent

    OFFENSE

    Speed Swim 60 ft.
    Melee bite +7 (1d4+4) or tail slap +7 (1d6+4) or butt +7 (1d3+4)
    Space 10 ft.; Reach 5 ft.

    STATISTICS

    Str 18, Dex 15, Con 16, Int 10, Wis 12, Cha 10
    Base Atk +4; CMB +9; CMD 21 (can’t be tripped)
    Feats Endurance, Skill Focus (Perception)
    Skills Perception +7, Stealth +7 (+11 underwater), Swim +18; Racial Modifiers +4 Stealth underwater

    SPECIAL ABILITIES

    Water Dependency (Ex)

    Though they are unable to move on land, a hippocampus can breathe air (such as if it surfaces from the water). It can survive out of the water for 1 minute per 1 point of Constitution (after that, refer to the drowning rules.