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    Hippocampus

    This creature has the foreparts of a horse and the hindquarters of a fish. Its forelegs end in splayed fins rather than hooves.

    Hippocampus CR 1

    XP 400
    N Large magical beast (aquatic)
    Init
    –1; Senses darkvision 60 ft., low-light vision, scent; Perception +6

    DEFENSE

    AC 12, touch 8, flat-footed 12 (–1 Dex, +4 natural, –1 size)
    hp
    15 (2d10+4)
    Fort
    +5, Ref +2, Will +1

    OFFENSE

    Speed 5 ft., swim 60 ft.
    Melee
    bite +4 (1d4+3), tail slap –1 (1d4+1)
    Space
    10 ft.; Reach 5 ft.

    STATISTICS

    Str 16, Dex 9, Con 15, Int 2, Wis 12, Cha 11
    Base Atk
    +2; CMB +6; CMD 15
    Feats
    Endurance
    Skills
    Perception +6, Swim +11; Racial Modifiers +8 Swim
    SQ water dependency

    SPECIAL ABILITIES

    Water Dependency (Ex)

    A hippocampus can survive out of the water for 1 minute per point of Constitution. Beyond this limit, a hippocampus runs the risk of suffocation, as if it were drowning.

    Variants

    A number of variant species of hippocampus exist, although the majority of these species differ from the creature presented here only in color and feat choice. Common feats other than Endurance for alternative hippocampus species are Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Swim), and Toughness. A few species of hippocampus are heartier and tougher all around—these creatures are generally those found in colder waters and are known as polar hippocampi. A polar hippocampus has the advanced creature simple template. Most impressive of all are hippocampi that dwell in the deeper seas. These creatures, known as giant hippocampi, are much larger—to generate stats for a giant hippocampus, advance the standard hippocampus to Huge size and increase its Hit Dice to 10. A giant hippocampus is CR 8.