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    Gelid Beetle. Lesser

    A stark white beetle with silvery-black legs the size of wolf, this creature has dull silver mandibles and two sets of dull silvery-black eyes.

    Lesser Gelid Beetle CR 3

    XP 800
    N Medium magical beast (cold)
    Init +0; Senses darkvision 60 ft.; Perception +8


    AC 17, touch 10, flat-footed 17 (+7 natural)
    hp 30 (4d10+8)
    Fort +6; Ref +4; Will +1
    Immune cold
    Weaknesses vulnerability to cold


    Speed 30 ft.
    Melee bite +6 (1d4+2 plus 1d4 cold)
    Space 5 ft.; Reach 5 ft.
    Special Attacks cold, cold spray


    Str 15, Dex 10, Con 14, Int 1, Wis 10, Cha 9
    Base Atk +4; CMB +6; CMD 16
    Feats Power Attack, Skill Focus (Perception)
    Skills Perception +8, Stealth +5 (+9 natural surroundings; Racial Modifiers +4 Stealth in natural surroundings


    Cold (Ex)

    A gelid beetle’s body generates cold that deals an extra 1d4 points of cold damage every time it succeeds on a bite attack. Creatures attacking a gelid beetle unarmed or with natural weapons take this same cold damage each time one of their attacks hits.

    Cold Spray (Ex)

    Once per day a gelid beetle can release a spray in a 10-foot cone that deals 2d4 points of cold damage. Those within the cone who succeed a DC 13 Fortitude save take only half damage. The save DC is Constitution-based.

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