Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Magical Beasts‎ > ‎


    This creature appears to be about 8 feet tall and strongly resembles a stork. Its feathers are gray-brown and its beak is dark brown. Its eyes are golden in color.

    Eblis CR 3

    XP 1,200
    NE Medium magical beast
    Init +3; Senses darkvision 60 ft., low-light vision; Perception +6


    AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
    hp 26 (4d10+4)
    Fort +5; Ref +9; Will +2
    Resist fire 5


    Speed 30 ft., fly 30 ft. (average)
    Melee beak +5 (1d6+1)
    Spell-like Abilities (2d4 of the following; see below) (CL 4th):

    1/dayblur (DC 13), disguise self, fog cloud, ghost sound (DC 11), hypnotic pattern (DC 13), hypnotism (DC 12), scare (DC 13), whispering wind


    Str 12, Dex 16, Con 13, Int 12, Wis 12, Cha 12
    Base Atk +4; CMB +5; CMD 19
    Feats Dodge, Lightning Reflexes, MobilityB
    Skills Acrobatics +8, Diplomacy +3, Fly +8, Intimidate +3, Perception +6, Stealth +8
    Languages Common, Eblis


    Spell-like Abilities (Sp)

    Each eblis flock has one individual capable of using arcane magic. A spellcasting eblis has 2d4 spells, each spell usable once per day. Each spell is caster level 4th and has a save DC of 11 + the level of the spell. Eblis spells require no material or verbal components; only somatic, which consists of dancing and vocalizations. The save DCs are Charisma-based. Choose or randomly determine (using the table below) the eblis's spells.

    Roll 1d8: 1-ghost sound, 2-disguise self, 3-hypnotism, 4-scare, 5-fog cloud, 6-blur, 7-hypnotic pattern, 8-whispering wind

    Tome of Horrors Complete
    Support Open Gaming