Navigation

    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Magical Beasts‎ > ‎Dweomercat‎ > ‎

    Dweomercat Cub

    Its coat shining vividly, this majestic cat looks exotic and otherworldly. It gazes with piercing yellow eyes and stands calmly, as though fearless.

    Dweomercat Cub CR 2

    XP 600
    CN Tiny magical beast
    Init +2; Senses darkvision 60 ft., scent; Perception +5

     DEFENSE

    AC 16, touch 15, flat-footed 13 (+2 Dex, +1 dodge, +1 natural, +2 size)
    hp 16 (3d10)
    Fort +3, Ref +5, Will +2
    DR 5/magic; SR 14

     OFFENSE

    Speed 20 ft.
    Melee 2 claws +7 (1d2–1), bite +7 (1d3–1)
    Special Attacks dweomer leap, pounce, rake (2 claws +6, 1d2–1)
    Spell-Like Abilities (CL 4th)

    Constantdetect magic
    1/weekdimension door (self only)

     STATISTICS

    Str 9, Dex 15, Con 10, Int 9, Wis 12, Cha 14
    Base Atk +3; CMB +3; CMD 13 (17 vs. trip)
    Feats Dodge, Weapon Finesse
    Skills Climb +3, Knowledge (arcana) +0, Perception +5, Stealth +4; Racial Modifiers +4 Climb
    Languages Common, Sylvan

    SPECIAL ABILITIES

    Dweomer Leap (Su)

    When a dweomercat cub is targeted by a spell or within the area of effect of a spell, it can, as an immediate action, choose to teleport to a square adjacent to the spell’s caster, effectively appearing mid-leap and aimed toward the caster. This ability takes effect regardless of whether or not the spell overcomes the dweomercat cub’s spell resistance. If it chooses, the dweomercat cub can immediately make a full attack against the spell’s caster as though pouncing. Using this ability does not provoke an attack of opportunity. If there is no safe space adjacent to the caster—or if the dweomercat cub's chooses—the dweomercat cub can forgo using this ability.