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    Caterwaul

    This creature appears to be a feline-like elf with yellow eyes, dark blue fur, and a long swishing tail.

    CATERWAUL CR 4

    XP 1,200
    CE Medium magical beast
    Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception+13

    DEFENSE

    AC 18, touch 16, flat-footed 12 (+6 Dex, +2 natural)
    hp 37 (5d10+10)
    Fort +6; Ref +10; Will +3
    Defensive Abilities evasion

    OFFENSE

    Speed 50 ft., climb 20 ft.
    Melee bite +8 (1d6+2 plus grab), 2 claws +8 (1d4+2)
    Special Attacks pounce, rake (2 claws, 1d4+2), screech

    STATISTICS

    Str 14, Dex 22, Con 15, Int 7, Wis 14, Cha 6
    Base Atk +5; CMB +7 (+11 grapple); CMD 23 (27 vs. trip)
    Feats Skill Focus (Perception), Weapon Focus (bite, claws)
    Skills Acrobatics +10 (+14 balancing, +18 jumping), Climb +14, Escape Artist +7, Perception +13, Stealth +14 (+26 in tall grass); Racial Modifiers +4 Acrobatics when balancing, +4 Perception, +4 Stealth (+12 in tall grass)
    SQ sprint

    SPECIAL ABILITIES

    Evasion (Ex)

    This functions identically to the rogue ability.

    Screech (Su)

    Once every 10 minutes, a caterwaul can emit a piercing screech that deals 1d8 points of sonic damage to all creatures within 60 feet that hear it. A creature that makes a successful DC 16 Fortitude save takes no damage. The save DC is Constitution-based and includes a +2 racial bonus.

    Sprint (Ex)

    Once per minute, a caterwaul can move four times its normal speed (200 feet) when it makes a charge.

    Source
    Tome of Horrors Complete
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