N Huge magical beast
Init +6; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +11
AC 22, touch 10, flat-footed 20 (+2 Dex, +12 natural, –2 size)
hp 84 (8d10+40)
Fort +11, Ref +8, Will +5
Speed 40 ft., burrow 20 ft.
Melee bite +13 (2d8+9/19–20) and 2 claws +12 (2d6+6)
Space 15 ft.; Reach 10 ft.
Special Attacks leap, savage bite
Str 23, Dex 15, Con 20, Int 2, Wis 13, Cha 6
Base Atk +8; CMB +16; CMD 28 (32 vs. trip)
Feats Improved Initiative, Iron Will, Skill Focus (Perception), Weapon Focus (bite)
Skills Acrobatics +9 (+17 jumping), Perception +11; Racial Modifiers +4 on Acrobatics checks made to jump
A bulette can perform a special kind of pounce attack by jumping into combat. When a bulette charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it makes the Acrobatics check, it can follow up with four claw attacks against foes in reach, but cannot make a bite attack.
Savage Bite (Ex)
A bulette's bite is particularly dangerous. It applies 1-1/2 times its Strength modifier to damage inflicted with its bite attack, and threatens a critical hit on a 19–20.
A common artificial origin has spawned a number of monsters closely related to the bulette. Some of these are simple variations of the base bulette, with mottled skin colors, thicker armor plates, or smaller sizes, while others are distantly related, barely recognizable mutations or experiments.
Leprous Bulette: Bulettes can contract leprosy, usually by eating an infected humanoid, and pass the disease on to any humanoid lucky enough to survive the creature’s attack.
Spiny Bulette: Sages believe this is either a mutation or a new breed created with a hedgehog or porcupine as the base creature rather than an armadillo. Large spines jut from between its armor plates; anyone attacking it with natural attacks or unarmed strikes take 1d6 damage and must make a DC 16 Reflex save or have the quill break off and embed in his flesh. Lodged quills impose a –1 penalty on attacks, saves, and checks per quill. The save DC is Dexterity-based.
Xenarth (Ichor Shark): The most feared bulette mutations are the xenarths. Also called ichor sharks, xenarths are an incredibly rare species of bulette that most believe long vanished from the world. Since the original bulettes were created with infusions of demon ichor, many have long associated them with demons despite the fact that they’re simply magically created beasts. Xenarths, however, are actually demons. At the moment of the creation process when the fused animal parts were combined with demon ichor, xenarths were imbued with an excess of this essence, becoming demonic outsiders, creatures not of the Material Plane. Xenarths are covered in a slimy red ichor that burns like acid when touched and helps propel them through the soil much quicker than the bulette. Xenarths are brutal and even more frightening than their cousins. Bulettes eat to fuel an insatiable hunger—xenarths eat for the pure pleasure of destruction, and have been known to eat, regurgitate, and move on to other food.