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Blindheim

The size of a short, stocky humanoid with webbed feet and claws, this frog-like creature has glowing white eyes.

Blindheim CR 2

XP 600
N Small magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +9

DEFENSE

AC 16, touch 14, flat-footed 13 (+2 Dex, +1 dodge, +2 natural, +1 size)
hp
22 (3d10+6)
Fort
+5, Ref +5, Will +2
Immune
blindness

OFFENSE

Speed 30 ft., climb 20 ft., swim 20 ft.
Melee
bite +5 (1d4+1), 2 claws +5 (1d3+1)
Special Attacks
blinding gaze

STATISTICS

Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk
+3; CMB +3; CMD 16
Feats
Dodge, Skill Focus (Perception)
Skills
Acrobatics +6 (+10 jump), Perception +9, Swim +9; Racial Modifiers +4 Acrobatics when jumping, +8 Climb, +8 Swim

SPECIAL ABILITIES

Blinding Gaze (Ex)

A blindheim’s eyes emit bright light to a range of 30 feet. Any creature within the area must make a DC 13 Fortitude save or be blinded for 1 hour. Blindheims can see normally in the light generated by their eyes, which illuminates a 30-foot spread with bright light. Creatures with light blindness or light sensitivity take the normal penalties within 30 feet of a blindheim that is using its blinding gaze. A blindheim can activate or suppress this ability as a free action. This save DC is Constitution-based.