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    Behemoth, Tempest

    Three pairs of wings beat rhythmically, churning up hurricane-force winds around this vast, birdlike monstrosity.

    Tempest Behemoth CR 22

    XP 614,400
    N Colossal magical beast (air, behemoth)
    Init +9; Senses blindsense 60 ft., darkvision 60 ft.; Perception +31

    DEFENSE

    AC 40, touch 8, flat-footed 34 (+5 Dex, +1 dodge, +32 natural, -8 size)
    hp 445 (33d10+264); regeneration 20
    Fort +26, Ref +23, Will +16
    Defensive Abilities unstoppable; DR 15/epic; Immune ability damage, aging, bleed, disease, electricity, energy drain, fire, mind-affecting effects, negative levels, paralysis, permanent wounds, petrification, poison, polymorph; SR 33
    Weaknesses vulnerable to miracles and wishes

    OFFENSE

    Speed 40 ft., fly 200 ft. (good)
    Melee bite +41 (4d6+16/19-20 plus bleed), 2 talons +41* (2d8+16 plus bleed), wings +36 (8d8+8)
    Ranged 6 scales +31 (1d10+16/19-20 plus bleed)
    Space 30 ft.; Reach 30 ft.
    Special Attacks bleed (2d6), gale, ruinous, thunderbolt
    Spell-Like Abilities (CL 20th; concentration +22)

    3/daystorm of vengeance (DC 21)

    STATISTICS

    Str 43, Dex 21, Con 26, Int 3, Wis 16, Cha 14
    Base Atk +33; CMB +57; CMD 73
    Feats Combat Reflexes, Dodge, Flyby Attack, Greater Vital Strike, Hover, Improved Critical (feathers*), Improved Critical (bite), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Stance, Mobility, Power Attack, Snatch, Vital Strike, Weapon Focus (feathers*), Wind Stance
    Skills Fly +29, Perception +31, Stealth -7, Survival +15; Racial
    Modifiers +20 Fly, +10 Perception
    Language Aklo (cannot speak)

    SPECIAL ABILITIES

    Gale (Su)

    A tempest behemoth can generate winds of up to hurricane force as a free action, blowing in as many as three different directions at once. The winds blow either away from or directly toward the behemoth in a 30-foot-wide path that extends for 1,000 feet.

    Scales (Ex)

    A tempest behemoth can hurl up to six scales from its wings (range increment 100 feet) as a standard action.

    Thunderbolt (Su)

    As a swift action once every 1d4 rounds, a behemoth can shoot a bolt oflightning that deals 15d6 points of electricity damage and 15d6 points of sonic damage, and that causes permanent deafness in a 200-foot line (DC 34 Reflex save halves damage and negates deafness). The save DC is Constitution-based.

    Editor's Note
    The source is missing the attack bonus for the talons. This has been calculated assuming they are primary natural attacks.
    The Feats section refers to "feathers" as a weapon, though the creature does not have that natural attack. The effect of these feats is figured into the values for the scales attack and should be read as such.