N Colossal magical beast (air, behemoth)
Init +9; Senses blindsense 60 ft., darkvision 60 ft.; Perception +31
AC 40, touch 8, flat-footed 34 (+5 Dex, +1 dodge, +32 natural, -8 size)
hp 445 (33d10+264); regeneration 20
Fort +26, Ref +23, Will +16
Defensive Abilities unstoppable; DR 15/epic; Immune ability damage, aging, bleed, disease, electricity, energy drain, fire, mind-affecting effects, negative levels, paralysis, permanent wounds, petrification, poison, polymorph; SR 33
Weaknesses vulnerable to miracles and wishes
Speed 40 ft., fly 200 ft. (good)
Melee bite +41 (4d6+16/19-20 plus bleed), 2 talons +41* (2d8+16 plus bleed), wings +36 (8d8+8)
Ranged 6 scales +31 (1d10+16/19-20 plus bleed)
Space 30 ft.; Reach 30 ft.
Special Attacks bleed (2d6), gale, ruinous, thunderbolt
Spell-Like Abilities (CL 20th; concentration +22)
3/day—storm of vengeance (DC 21)
Str 43, Dex 21, Con 26, Int 3, Wis 16, Cha 14
Base Atk +33; CMB +57; CMD 73
Feats Combat Reflexes, Dodge, Flyby Attack, Greater Vital Strike, Hover, Improved Critical (feathers*), Improved Critical (bite), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Stance, Mobility, Power Attack, Snatch, Vital Strike, Weapon Focus (feathers*), Wind Stance
Skills Fly +29, Perception +31, Stealth -7, Survival +15; Racial
Modifiers +20 Fly, +10 Perception
Language Aklo (cannot speak)
A tempest behemoth can generate winds of up to hurricane force as a free action, blowing in as many as three different directions at once. The winds blow either away from or directly toward the behemoth in a 30-foot-wide path that extends for 1,000 feet.
A tempest behemoth can hurl up to six scales from its wings (range increment 100 feet) as a standard action.
As a swift action once every 1d4 rounds, a behemoth can shoot a bolt oflightning that deals 15d6 points of electricity damage and 15d6 points of sonic damage, and that causes permanent deafness in a 200-foot line (DC 34 Reflex save halves damage and negates deafness). The save DC is Constitution-based.