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    Bat, Mobat (3pp)

    This creature appears as a large brown bat with razor-sharp fangs, and eyes that glow green.

    Bat, Mobat CR 3

    XP 800
    N(E) Large magical beast
    Init +5; Senses blindsense 120 ft., darkvision 60 ft., low-light vision; Perception +10

    DEFENSE

    AC 15, touch 14, flat-footed 10 (+5 Dex, +1 natural, -1 size)
    hp 34 (4d10+12)
    Fort +7; Ref +9; Will +2

    OFFENSE

    Speed 20 ft., fly 40 ft. (good)
    Melee bite +8 (1d8+4)
    Space 10 ft.; Reach 5 ft.
    Special Attacks sonic screech

    TACTICS

    A mobat attacks by biting its opponent using its razor sharp fangs. Surviving prey is subjected to the mobat’s sonic screech attack.

    STATISTICS

    Str 17, Dex 21, Con 17, Int 6, Wis 14, Cha 6
    Base Atk +4; CMB +8; CMD 23
    Feats Flyby Attack, Weapon Finesse
    Skills Fly +11, Perception +10, Stealth +5; Racial Modifier +4 Perception when using blindsense

    SPECIAL ABILITIES

    Sonic Screech (Su)

    A mobat can blast an ear-splitting screech that affects all creatures (except other mobats) within a 20-ft. radius. The screech stuns any creature in the area for 1d3 rounds if it fails a DC 15 Will save. This is a sonic mind-affecting effect. Whether or not the save succeeds an affected creature is immune to the same mobat’s screech for 24 hours. The save DC is Constitution-based.

    Source
    Tome of Horrors Complete
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