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Basilisk, Greater (3pp)

This creature looks like a thick-bodied reptile with eight legs. Its eyes glow with an eerie, pale green incandescence.

Greater Basilisk
CR 7

XP 3,200
N Large magical beast
Init -2; Senses darkvision 60 ft., low-light vision; Perception +14
Aura foul breath (5ft., DC 19)


AC 17, touch 7, flat-footed 18 (-2 Dex, +10 natural, -1 size)
hp 105 (10d10+50)
Fort +13, Ref +5, Will +4;
Immune Poison


Speed 20 ft.
Melee bite +16 (2d6+7), 2 claws +16 (1d8+3 plus poison
Space 10 ft.; Reach 5 ft.
Special Attacks foul breath, petrifying gaze, poison
Tactics Greater basilisks rear up on their hind legs and slash opponents with their poisonous claws while also using their deadly gaze attack. The breath of a greater basilisk is so foul that all creatures within 5 feet can be affected by it just by entering or remaining in the area.


Str 24, Dex 6, Con 19, Int 2, Wis 13, Cha 11
Base Atk +10; CMB +18 (+22 sunder); CMD 26 (30 vs sunder, 38 vs trip)
Feats Great Fortitude, Greater Sunder, Improved Sunder, Power Attack, Toughness
Skills Perception +14, Stealth -2 (+4*); Racial Modifiers The greater basilisk’s dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Stealth checks in natural settings.


Foul Breath (Ex)

A greater basilisk’s breath is extremely foul. Any creature in a space directly in front of a greater basilisk must succeed on a DC 19 Fortitude save or take 2d4 points of Constitution damage each round they remain in the area. A creature that successfully saves cannot be affected by the breath of the same greater basilisk for one day. The save DC is Constitution-based.

Petrifying Gaze (Su)

Turn to stone permanently, range 30 feet, Fortitude DC 19 negates. A creature petrified in this manner that is then coated (not just splashed) with fresh greater basilisk blood (taken from a basilisk no more than 1 hour deceased) is instantly restored to flesh.

A single greater basilisk contains enough blood to coat 1d3+3 Medium creatures in this manner. The save DC is Constitution-based.

Poison (Ex)

A greater basilisk delivers a debilitating poison with a successful claw attack. The save DC is Constitution-based.

Greater Basilisk Poison
Type poison, injury Save Fortitude DC 19 Frequency 1/round for 4 rounds Effect 1d3 Con Cure 2 consecutive saves

Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games


Characters with ranks in Knowledge (Arcane) can learn more about a Greater Basilisk. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Arcane)

DC Result
12 The greater basilisk has an extra set of legs that it uses to make claw attacks.
17 The breath and claws of the greater basilisk carry a debilitating poison almost as powerful as a wyvern’s.
22 The gaze of a basilisk can turn a man to stone, but its claws can tear him out of his armor in an instant.
27 Though more powerful than the basic basilisk, its awkwardness and large size makes the greater basilisk an easier target for directed attacks.

Editor's Notes

Flat-footed AC appears to be in error - flat footed AC 17.
The Stealth value requires additional information - when not remaining motionless in natural setting, the creature's Stealth value should be -6.

GM's are encouraged to use these revised values.