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Basilisk, Greater (3pp)

This creature looks like a thick-bodied reptile with eight legs. Its eyes glow with an eerie, pale green incandescence.

Greater Basilisk CR 7

XP 3,200
N Large magical beast
Init -1; Senses darkvision 60 ft., low-light vision; Perception +12


AC 18, touch 8, flat-footed 18 (-1 Dex, +10 natural, -1 size)
hp 85 (9d10+36)
Fort +12; Ref +5; Will +4


Speed 20 ft.
Melee bite +14 (1d8+6) and 2 claws +14 (1d6+6 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks foul breath, gaze


Greater basilisks rear up on their hind legs and slash opponents with their poisonous claws while also using their deadly gaze attack. The breath of a greater basilisk is so foul that all creatures within 5 feet can be affected by it just by entering or remaining in the area.


Str 23, Dex 8, Con 18, Int 2, Wis 12, Cha 10
Base Atk +9; CMB +16; CMD 25 (+37 vs. trip)
Feats Blind-Fight, Great Fortitude, Power Attack, Iron Will, Skill Focus (Perception)
Skills Perception +12, Stealth +6; Racial Modifiers +4 Stealth


Foul Breath (Ex)

A greater basilisk’s breath is extremely foul. Any creature in a space directly in front of a greater basilisk must succeed on a DC 18 Fortitude save or take 1d4 points of Constitution damage each round they remain in the area. A creature that successfully saves cannot be affected by the breath of the same greater basilisk for 24 hours. The save DC is Constitution-based.

Gaze (Ex)

Turn to stone permanently (as stone to flesh), range 30 feet, Fortitude DC 18 negates. A creature petrified in this manner that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more that 1 hour dead) is instantly restored to flesh. A single greater basilisk contains enough blood to coat 1d4 Medium creatures in this manner. The save DC is Constitution-based.

Poison (Ex)

Claw—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Con; cure 1 save.

Tome of Horrors Complete
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Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games