Navigation

    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Magical Beasts‎ > ‎Basilisk‎ > ‎

    Basilisk, Greater (3pp)

    This creature looks like a thick-bodied reptile with eight legs. Its eyes glow with an eerie, pale green incandescence.

    Greater Basilisk CR 7

    XP 3,200
    N Large magical beast
    Init -1; Senses darkvision 60 ft., low-light vision; Perception +12

    DEFENSE

    AC 18, touch 8, flat-footed 18 (-1 Dex, +10 natural, -1 size)
    hp 85 (9d10+36)
    Fort +12; Ref +5; Will +4

    OFFENSE

    Speed 20 ft.
    Melee bite +14 (1d8+6) and 2 claws +14 (1d6+6 plus poison)
    Space 10 ft.; Reach 5 ft.
    Special Attacks foul breath, gaze

    TACTICS

    Greater basilisks rear up on their hind legs and slash opponents with their poisonous claws while also using their deadly gaze attack. The breath of a greater basilisk is so foul that all creatures within 5 feet can be affected by it just by entering or remaining in the area.

    STATISTICS

    Str 23, Dex 8, Con 18, Int 2, Wis 12, Cha 10
    Base Atk +9; CMB +16; CMD 25 (+37 vs. trip)
    Feats Blind-Fight, Great Fortitude, Power Attack, Iron Will, Skill Focus (Perception)
    Skills Perception +12, Stealth +6; Racial Modifiers +4 Stealth

    SPECIAL ABILITIES

    Foul Breath (Ex)

    A greater basilisk’s breath is extremely foul. Any creature in a space directly in front of a greater basilisk must succeed on a DC 18 Fortitude save or take 1d4 points of Constitution damage each round they remain in the area. A creature that successfully saves cannot be affected by the breath of the same greater basilisk for 24 hours. The save DC is Constitution-based.

    Gaze (Ex)

    Turn to stone permanently (as stone to flesh), range 30 feet, Fortitude DC 18 negates. A creature petrified in this manner that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more that 1 hour dead) is instantly restored to flesh. A single greater basilisk contains enough blood to coat 1d4 Medium creatures in this manner. The save DC is Constitution-based.

    Poison (Ex)

    Claw—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Con; cure 1 save.

    Source
    Tome of Horrors Complete
    Support Open Gaming
    shop.d20pfsrd.com