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    Basilisk

    This squat, reptilian monster has eight legs, bony spurs jutting from its back, and eyes that glow with pale green fire.

    Basilisk CR 5

    XP 1,600
    N Medium magical beast
    Init –1; Senses darkvision 60 ft., low-light vision; Perception +10

    DEFENSES

    AC 17, touch 9, flat-footed 17 (–1 Dex, +8 natural)
    hp 52 (7d10+14)
    Fort +9, Ref +4, Will +5

    OFFENSE

    Speed 20 ft.
    Melee bite +10 (1d8+4)
    Special Attacks gaze

    STATISTICS

    Str 16, Dex 8, Con 15, Int 2, Wis 13, Cha 11
    Base Atk +7; CMB +10; CMD 19 (31 vs. trip)
    Feats Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
    Skills Perception +10, Stealth +10; Racial Modifiers +4 Stealth

    SPECIAL ABILITIES

    Gaze (Ex)

    Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 15 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.