This six-limbed beast stalks forward with a fluid grace. Barbed quills run along its back, and its eyes glow with a blue light.
Speed 60 ft., climb 20 ft.
Str 36, Dex 25, Con 27, Int 2, Wis 15, Cha 18
Magicbane bandersnatches radiate an antimagic aura in a 20-foot radius. Should the aura be brought down, it returns automatically as a free action on the bandersnatch's next turn.
A magicbane bandersnatch can move through difficult terrain when it charges.
The quills and barbs on a magicbane bandersnatch's tail cause triple damage on a critical hit from its tail slap. A magicbane bandersnatch adds 1-1/2 times its strength bonus on attack rolls when using its tail slap.
As a swift action, a magicbane bandersnatch can make a single attack with a bite, claw, or tail slap. A magicbane bandersnatch cannot lash out on the same round it charges.
Whenever a creature takes damage from a magicbane bandersnatch's tail slap attack, quills, or quill defense, that creature must make a DC 28 Reflex save or a quill lodges in its flesh, causing the creature to become sickened until the quill is removed. Removing one quill requires a DC 20 Heal check made as a full-round action. For every 5 by which the check exceeds the DC, one additional quill can be removed. On a failed check, a quill is still removed, but the process deals 1d10+6 points of damage to the victim. The save DC is Dexterity-based.
A magicbane bandersnatch is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.
Any creature that strikes a magicbane bandersnatch with a non-reach melee weapon, unarmed strike, or natural weapon takes 1d10* points of piercing damage from the bandersnatch's quills and suffers from the bandersnatch's pain attack.
With a snap of its tail, a magicbane bandersnatch can loose a volley of four quills as a standard action (make an attack roll for each spike). This attack has a range of 300 feet with no range increment. All targets must be within 30 feet of each other. Launched quills regrow in a single round, during which the bandersnatch's defensive abilities are unaffected.