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    Bandersnatch, Lesser

    3This six-limbed beast stalks forward with a fluid grace. Barbed quills run along its back, and its eyes glow with a blue light.

    Lesser Bandersnatch CR 13

    XP 25,600
    N Huge magical beast
    Init +11; Senses blindsense 120 ft., darkvision 120 ft., low-light vision, scent; Perception +23

    DEFENSE

    AC 29, touch 13, flat-footed 24 (+5 Dex, +16 natural, -2 size)
    hp 180 (19d10+76); fast healing 10
    Fort +15, Ref +16, Will +9
    Defensive Abilities quill defense; Immune fear, paralysis, poison, sleep

    OFFENSE

    Speed 60 ft., climb 20 ft.
    Melee bite +24 (2d6+7 plus grab), 2 claws +24 (1d8+7/19-20), tail slap +19 (2d6+10/x3 plus pain)
    Ranged 4 quills +20 (1d8+7/19-20)
    Space 20 ft.; Reach 15 ft. (20 ft. with tail slap)
    Special Attacks bounding charge, brutal tail, gaze, lash out, pounce, rake (4 claws, +26, 1d8+7/19-20), rend (2 claws, 1d8+10)

    STATISTICS

    Str 24, Dex 20, Con 19, Int 2, Wis 13, Cha 16
    Base Atk +19; CMB +28 (+32 grapple); CMD 43 (51 vs. trip)
    Feats Bleeding Critical, Combat Reflexes, Critical Focus, Improved Critical (claws), Improved Critical (quills), Improved Initiative, Improved Iron Will, Iron Will, Skill Focus (Stealth), Tiring Critical
    Skills Acrobatics +17 (+29 when jumping), Climb +15, Perception +26, Stealth +15 (+23 forests), Survival +2 (+22 tracking); Racial Modifiers +8 Acrobatics, +10 Perception, +4 Stealth (+12 forests), +20 Survival when tracking
    SQ planar acclimation, relentless tracker

    SPECIAL ABILITIES

    Bounding Charge (Ex)

    A lesser bandersnatch can move through difficult terrain when it charges.

    Brutal Tail (Ex)

    The quills and barbs on a lesser bandersnatch's tail cause triple damage on a critical hit from its tail slap. A lesser bandersnatch adds 1-1/2 times its strength bonus on attack rolls when using its tail slap.

    Gaze (Su)

    Confused, range 30 feet, Fortitude DC 23 negates. A lesser bandersnatch can direct its gaze attack against a single foe as a swift action. This is a mind-affecting compulsion effect. The save DC is Constitution-based.

    Lash Out (Ex)

    As a swift action, a lesser bandersnatch can make a single attack with a bite, claw, or tail slap. A lesser bandersnatch cannot lash out on the same round it charges.

    Pain (Ex)

    Whenever a creature takes damage from a lesser bandersnatch's tail slap attack, quills, or quill defense, that creature must make a DC 24 Reflex save or a quill lodges in its flesh, causing the creature to become sickened until the quill is removed. Removing one quill requires a DC 20 Heal check made as a full-round action. For every 5 by which the check exceeds the DC, one additional quill can be removed. On a failed check, a quill is still removed, but the process deals 1d8+4* points of damage to the victim. The save DC is Dexterity-based.

    Planar Acclimation (Ex)

    A lesser bandersnatch is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.

    Quill Defense (Ex)

    Any creature that strikes a lesser bandersnatch with a non-reach melee weapon, unarmed strike, or natural weapon takes 1d8+4* points of piercing damage from the lesser bandersnatch's quills and suffers from the lesser bandersnatch's pain attack.

    Quills (Ex)

    With a snap of its tail, a lesser bandersnatch can loose a volley of four quills as a standard action (make an attack roll for each spike). This attack has a range of 300 feet with no range increment. All targets must be within 30 feet of each other. Launched quills regrow in a single round, during which the lesser bandersnatch's defensive abilities are unaffected.

    Relentless Tracker (Ex)

    A lesser bandersnatch can move at up to double its speed and still track without penalty. It gains a +10 competence bonus on Survival checks made to track creatures it has wounded.

    *Editor's Note
    The variant rules for the lesser bandersnatch state that the lesser bandersnatch "deals 1d8+4 with its quill defense and pain abilities."  The standard bandersnatch deals 1d10 with its quill defense ability and 1d10+6 with its pain ability.  This means the average damage from quill defense is greater for the lesser bandersnatch than the standard bandersnatch.  It is unlikely that this was intended.  It is suggested that the damage for quill defense be changed to 1d8 for the lesser bandersnatch, or 1d10+6 for the standard bandersnatch.

    Additionally, the damage for the standard bandersnatch's pain ability is 1d10 plus one-half the bandersnatch's strength modifier.  If this is to be the same for the lesser bandersnatch, then the damage from the pain ability (and quill defense) should actually be 1d8+3.
    Base Creature