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    Al-mi’raj

    This creature looks like a large rabbit with a unicorn-like horn protruding from its head.

    Al-mi’raj CR 1/2

    XP 200
    N Small magical beast
    Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +5

    DEFENSE

    AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
    hp 6 (1d10+1)
    Fort +3; Ref +5; Will +1
    Defensive Abilities blink; Immune poison; SR 11

    OFFENSE

    Speed 40 ft.
    Melee gore +5 (1d4-2)

    STATISTICS

    Str 6, Dex 17, Con 12, Int 5, Wis 12, Cha 6
    Base Atk +1; CMB -2; CMD 11 (15 vs. trip)
    Feats Weapon Finesse
    Skills Perception +5, Stealth +11, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Perception, +4 Survival when tracking by scent
    SQ dimension door

    SPECIAL ABILITIES

    Blink (Su)

    Al-mi’raj can blink as a free action.

    Dimension Door (Su)

    An al-mi’raj can create an effect identical to a dimension door spell once per round as a standard action. The ability affects only the al-mi’raj, which never appears within a solid object and can act immediately after teleporting.

    Source
    Tome of Horrors Complete
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