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    Addanc

    This monster possesses the form of a crocodile plus the fur of a beaver and the behavior of both.

    Addanc CR 7

    XP 3,200
    NE Large magical beast
    Init +2; Senses low-light vision, scent; Perception +14

     DEFENSE

    AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
    hp 85 (10d10+30)
    Fort +12, Ref +9, Will +4

     OFFENSE

    Speed 20 ft., Swim 30 ft.
    Melee bite +15 (2d6+6 plus Grab), 2 claws +15 (1d6+6), tail slap +12 (1d8+3)
    Space 10 ft.; Reach 5 ft. (10 ft with bite)
    Special Attack death roll (2d6+9 plus trip)

     STATISTICS

    Str 22, Dex 15, Con 16, Int 5, Wis 12, Cha 7
    Base Atk +10; CMB +17; CMD 29 (33 vs trip)
    Feats Great Fortitude, Improved Natural Armor, Improved Natural Attack (bite), Multiattack, Power Attack
    Skills Perception +14; Racial Modifiers +4 Stealth (in water), +4 Swim
    SQ hold breath, swimming grapple

     SPECIAL ABILITIES

    Death Roll (Ex)

    When grappling a foe of its size or smaller, a addanc can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The addanc inflicts its bite damage and knocks the creature prone. If successful, the addanc maintains its grapple.

    Hold Breath (Ex)

    An addanc may hold its breath for (four times its Con score) rounds before beginning to drown.

    Swimming Grapple (Ex)

    An addanc can swim at full swim speed while grappling a creature.