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    Spriggan

    Flecks of saliva drip from the corners of this filthy and ill-smelling humanoid, and his large pointed ears twitch at every sound.

    Spriggan CR 3

    XP 800
    CE Small humanoid (gnome)
    Init +4; Senses low-light vision; Perception +7

    DEFENSE

    AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
    hp 22 (4d8+4)
    Fort +5, Ref +5, Will +1

    OFFENSE

    Speed 20 ft.
    Melee mwk morningstar +5 (1d6–1)
    Ranged light crossbow +8 (1d6/19–20)
    Special Attacks sneak attack +2d6
    Spell-Like Abilities (CL 4th; concentration +4)

    At willflare (DC 10), scare (DC 12), shatter (DC 12)

    STATISTICS

    Str 9, Dex 19, Con 12, Int 10, Wis 10, Cha 9
    Base Atk +3; CMB +1; CMD 15
    Feats Combat Reflexes, Weapon Focus (morningstar)
    Skills Climb +1, Disable Device +11, Perception +7, Sleight of Hand +11, Stealth +15; Racial Modifiers +2 Climb, +2 Disable Device, +2 Perception, +2 Sleight of Hand, +2 Stealth
    Languages Aklo, Gnome
    SQ size alteration, spriggan magic, spriggan skills

    SPECIAL ABILITIES

    Size Alteration (Su)

    At will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan’s person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases them). When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, –2 Dexterity, and +6 Constitution, and he takes a –2 size penalty to his AC. While Large, a spriggan cannot use his sneak attack or his racial spell-like abilities (although if he possesses either from class levels or templates, he retains their use in both sizes).

    Spriggan Magic (Ex)

    A spriggan gains a +1 racial bonus on concentration checks and to save DCs for all of its racial spell-like abilities.

    Spriggan Skills (Ex)

    Climb, Disable Device, Perception, Sleight of Hand, and Stealth are class skills for spriggans.

    Spriggan (Large size) CR 3

    XP 800
    CE Large humanoid (gnome)
    Init +3; Senses low-light vision; Perception +7

    DEFENSE

    AC 14, touch 12, flat-footed 11 (+2 armor, +3 Dex, –1 size)
    hp 34 (4d8+16)
    Fort +8, Ref +4, Will +1

    OFFENSE

    Speed 30 ft.
    Melee mwk morningstar +9 (2d6 +5)
    Ranged light crossbow +5 (2d6/19–20)
    Space 10 ft.; Reach 10 ft.

    STATISTICS

    Str 21, Dex 17, Con 18, Int 10, Wis 10, Cha 9
    Base Atk +3; CMB +9; CMD 22
    Skills Climb +7, Disable Device +10, Perception +7, Sleight of Hand +10, Stealth +6