CE Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +7
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 22 (4d8+4)
Fort +5, Ref +5, Will +1
Speed 20 ft.
Melee mwk morningstar +5 (1d6–1)
Ranged light crossbow +8 (1d6/19–20)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 4th; concentration +4)
At will—flare (DC 10), scare (DC 12), shatter (DC 12)
Str 9, Dex 19, Con 12, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +1; CMD 15
Feats Combat Reflexes, Weapon Focus (morningstar)
Skills Climb +1, Disable Device +11, Perception +7, Sleight of Hand +11, Stealth +15; Racial Modifiers +2 Climb, +2 Disable Device, +2 Perception, +2 Sleight of Hand, +2 Stealth
Languages Aklo, Gnome
SQ size alteration, spriggan magic, spriggan skills
Size Alteration (Su)
At will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan’s person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases them). When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, –2 Dexterity, and +6 Constitution, and he takes a –2 size penalty to his AC. While Large, a spriggan cannot use his sneak attack or his racial spell-like abilities (although if he possesses either from class levels or templates, he retains their use in both sizes).
Spriggan Magic (Ex)
A spriggan gains a +1 racial bonus on concentration checks and to save DCs for all of its racial spell-like abilities.
Spriggan Skills (Ex)
Climb, Disable Device, Perception, Sleight of Hand, and Stealth are class skills for spriggans.