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    Ratfolk

    This small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail.

    Ratfolk CR 1/3

    XP 135
    Ratfolk expert 1
    N Small humanoid (ratfolk)
    Init +2; Senses darkvision 60 ft.; Perception +9

    DEFENSE

    AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
    hp 8 (1d8)
    Fort +0, Ref +2, Will +2

    OFFENSE

    Speed 20 ft.
    Melee dagger -1 (1d3-2/19-20)
    Ranged light crossbow +3 (1d6/19-20)
    Special Attacks swarming

    STATISTICS

    Str 6, Dex 15, Con 11, Int 14, Wis 10, Cha 9
    Base Atk +0; CMB -3; CMD 9
    Feats Skill Focus (Perception)
    Skills Appraise +6, Craft (alchemy) +8, Diplomacy +3, Disable Device +6, Handle Animal +3 (+7 with rodents), Perception +9, Sense Motive +4, Survival +4, Use Magic Device +11; Racial Modifiers +2 Craft (alchemy), +4 Handle Animal to influence rodents, +2 Perception, +2 Use Magic Device
    Languages Common

    SPECIAL ABILITIES

    Swarming (Ex)

    Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

    Image used by permission of Purple Duck Games.