Merfolk warrior 1
N Medium humanoid (aquatic)
Init +1; Senses low-light vision; Perception +3
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 7 (1d10+2)
Fort +4, Ref +1, Will –1
Speed 5 ft., swim 50 ft.
Melee trident +2 (1d8+1)
Ranged heavy crossbow +2 (1d10/19–20)
Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10
Base Atk +1; CMB +2; CMD 13 (can't be tripped)
Feats Skill Focus (Perception)
Skills Perception +3, Swim +13
Languages Aquan, Common
Merfolk are defined by their class levels—they do not possess racial Hit Dice. All merfolk have the following racial traits.
- +2 Dexterity, +2 Constitution, +2
Charisma: Merfolk are
graceful, hale, and beautiful.
- +2 Natural Armor: Merfolk have tough skin
Merfolk are aquatic and can breathe water. Their land speed is 5 feet,
but their swim speed is 50 feet. They are amphibious, but prefer not to
spend long periods out of the water.
- Low-Light Vision: All merfolk have low-light vision.
Merfolk begin play speaking Common and Aquan. Merfolk with high
Intelligence scores can choose any of the following bonus languages:
Aboleth, Aklo, Draconic, Elven, Sahuagin, and Sylvan.