Disturbing tribal tattoos cover this red-eyed humanoid's face, and his jagged teeth appear to have been filed down to points.
touch 10, flat-footed 14; hp 14; Fort +3, Will +2; Melee club +3 (1d6+4), bite –2 (1d6+1 plus cannibalistic vitality); Str 15, Con 12; CMB 3, CMD 13; Climb +3
Str 19, Dex 10, Con 16, Int 10, Wis 14, Cha 13
Once per day when a kuru makes a saving throw against a fear effect, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
When a kuru hits a living creature with its bite attack, he gains 1 temporary hit point by ingesting the target's blood. This ability does not work on creatures that do not have blood.