(*The original text indicated 1d6 damage but the flindbar as defined in Monster Codex deals 1d8 damage or 1d6 vs. small opponents.)
Str 19, Dex 14, Con 17, Int 12, Wis 15, Cha 12
Environment warm plains or desert
Flinds are a race closely related to gnolls. The two races share some strong similarities, and at first sight inexperienced adventurers could easily confuse the two. Flinds are much stockier than their lanky kin, much stronger and hardier, and are certainly more dangerous.
It is unknown if flinds are a subspecies of the gnoll or a genetic anomaly produced among large gnoll packs. Flinds are often found among gnoll bands acting as leaders, as their strength and relatively superior intelligence puts them above their lesser brethren.
Flind combat tactics are similar to those of gnolls. They prefer to strike from ambush, using terrain and concealment to their best advantage. They are most often seen acting in the role of leaders to gnoll bands, keeping discipline with a ruthless hand and little mercy.
Flind leaders are always fighters. Flind clerics usually worship the Demon Prince of Gnolls and can choose two of the following domains: Chaos, Evil, and Trickery. All flinds have the following racial traits