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    Troll, Two-Headed (3pp)

    The most discernible feature of this massive brute is its two heads. Its hide is mottled green-gray and covered in coarse, dark hair. Each head is identical: red eyes, drooping nose, and yellow fangs. Its arms and legs end in razor-sharpened claws.

    Two-Headed Troll CR 7

    XP 3,200
    CE Large humanoid (giant)
    Init +0; Senses darkvision 90 ft., low-light vision, scent; Perception +18

    DEFENSE

    AC 16, touch 9, flat-footed 16 (+7 natural, -1 size)
    hp 95 (10d8+40 plus 10); fast healing 1
    Fort +11, Ref +3, Will +5

    OFFENSE

    Speed 30 ft.
    Melee longsword +12/+7 (2d6+6), longsword +12/+7 (2d6+6), 2 bites +7 (1d8+3) or 2 claws +12 (1d6+6 ), 2 bites +12 (1d8+6)
    Space 10 ft.; Reach 10 ft.
    Special Attacks rend (2 claws, 1d6+9), superior two-weapon fighting

    TACTICS

    Two-headed trolls attack with two claws and two bites, though on occasion they have been known to wield longswords or clubs.

    STATISTICS

    Str 22, Dex 11, Con 19, Int 9, Wis 10, Cha 6
    Base Atk +7; CMB +14; CMD 24
    Feats Cleave, Iron Will, Power Attack, Skill Focus (Perception), Toughness
    Skills Perception +18; Racial Modifiers +2 Perception
    Languages Giant
    Gear 2 longswords

    SPECIAL ABILITIES

    Superior Two-Weapon Fighting (Ex)

    A two-headed troll fights with a weapon in each hand. Because each of its two heads controls an arm, the two-headed troll does not take a penalty on attack or damage rolls for attacking with two weapons.

    Source
    Tome of Horrors Complete
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    Two-Headed Troll Characters

    Two-headed troll characters possess the following racial traits.

    • +12 Strength, +8 Constitution, -2 Intelligence (minimum 3), -4 Charisma.
    • Large size: -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Stealth checks, +1 bonus on CMB and CMD checks, lifting and carrying limits double those of Medium characters.
    • Space/Reach: 10 feet/10 feet.
    • Darkvision: Two-headed trolls can see in the dark out to 90 feet.
    • Low-light vision: Two-headed trolls can see twice as far as humans in conditions of dim light.
    • Scent: Two-headed trolls can detect opponents within 30 feet by sense of smell.
    • Racial Hit Dice: A two-headed troll begins with ten levels of humanoid, which provide 10d8 Hit Dice, a base attack bonus of +7, and base saving throw bonuses of Fort +7, Ref +3, and Will +3.
    • Racial Skills: A two-headed troll's humanoid levels give it skill points equal to 10 x (2 + Int modifier, minimum 1). A two-headed troll's two heads give it a +2 racial bonus on Perception checks.
    • Racial Feats: A two-headed troll's humanoid levels give it five feats.
    • AC: +7 natural armor bonus.
    • Natural Weapons: Two-headed trolls fight with 2 claws (1d6) and 2 bites (1d8).
    • Special Attacks: Rend, superior two-weapon fighting (see left).
    • Special Qualities: fast healing 1.
    • Languages: Two-headed trolls begin play speaking Giant. Two-headed trolls with high Intelligence scores can choose from the following languages: Common, Orc.