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    Troll, Mountain

    This enormous, stooped creature has powerful limbs; a mane of gritty brown fur; and a ferocious, tusked underbite.

    Troll, Mountain CR 14

    XP 38,400
    CN Huge humanoid (giant)
    Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +15


    AC 29, touch 9, flat-footed 28 (+1 Dex, +20 natural, –2 size)
    hp 207 (18d8+126); regeneration 10 (acid or fire)
    Fort +18, Ref +7, Will +15
    Defensive Abilities rock catching, stubborn
    Weaknesses vulnerable to sonic


    Speed 40 ft., burrow 10 ft., climb 40 ft.
    Melee bite +24 (2d10+13), 2 claws +24 (2d6+13)
    Ranged rock +13/+8/+3 (2d8+19)
    Space 15 ft.; Reach 15 ft.
    Special Attacks rend (2 claws, 2d6+13), rock throwing (120 ft.)
    Spell-Like Abilities (CL 14th; concentration +13)

    At willstone shape
    spike stones (DC 13), stone tell
    earthquake (DC 17), flesh to stone (DC 15), summon monster VIII (earth elemental only)


    Str 36, Dex 13, Con 25, Int 7, Wis 16, Cha 8
    Base Atk +13; CMB +28; CMD 39
    Feats Awesome Blow, Deadly Aim, Improved Bull Rush, Improved Iron Will, Improved Vital Strike, Iron Will, Power Attack, Quick Draw, Vital Strike
    Skills Climb +33, Perception +15
    Languages Giant


    Stubborn (Ex)

    A mountain troll gains a +4 racial bonus on all Will saving throws. In addition, if the troll fails a saving throw against a charm or compulsion effect, it can immediately attempt a second saving throw against the same effect on the next round to end the duration of the effect early.