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Giant, Rune

This giant’s skin is black and pitted, like roughly cast iron, and etched with glowing red runes.

Rune Giant CR 17

XP 102,400
LE Gargantuan humanoid (giant)
Init +0; Senses low-light vision; Perception +29


AC 30, touch 6, flat-footed 30 (+9 armor, +15 natural, –4 size)
hp 270 (20d8+180)
Fort +15, Ref +6, Will +20
Immune cold, electricity, fire


Speed 35 ft. (50 ft. without armor); air walk
Melee mwk longsword +27/+22/+17 (4d6+22/17–20) or 2 slams +26 (2d6+15)
Ranged mwk spear +12/+7/+2 (4d6+15/×3)
Space 20 ft.; Reach 20 ft.
Special Attacks command giants, runes, spark shower
Spell-Like Abilities (CL 20th; concentration +24)

Constantair walk
At willcharm person (DC 15), suggestion (DC 17)
3/daymass charm monster (DC 22), dominate person (DC 19)
1/daydemand (DC 22), true seeing


Str 41, Dex 11, Con 28, Int 14, Wis 23, Cha 18
Base Atk +15; CMB +34; CMD 44
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (longsword), Improved Vital Strike, Iron Will, Power Attack, Quick Draw, Staggering Critical, Vital Strike
Skills Acrobatics +15 (+23 jump), Craft (any one) +25, Knowledge (history) +12, Knowledge (nobility) +12, Perception +29
Languages Common, Giant, Terran


Command Giant (Su)

A rune giant gains a +4 racial bonus on the save DC of charm or compulsion effects used against giants.

Runes (Ex)

As a free action, whenever a rune giant uses its spark shower or spell-like abilities, it can cause the runes on its body to flash with light. All creatures within 10 feet of the giant must make a DC 24 Fortitude save or be blinded for 1 round. The saving throw is Charisma-based.

Spark Shower (Su)

As a standard action, a rune giant can cause a shower of sparks to erupt out of one of the runes on its body. These sparks function as a breath weapon (30-ft. cone; 10d6 fire and 10d6 electricity damage; Reflex DC 29 half; usable once every 1d4 rounds). The save DC is Constitution-based.