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    Cyclops

    A single huge eye stares from the forehead of this nine-foot-tall giant. Below this sole orb, an even larger mouth gapes like a cave.

    Cyclops CR 5

    XP 1,600
    NE Large humanoid (giant)
    Init –1; Senses low-light vision; Perception +11

    DEFENSE

    AC 19, touch 8, flat-footed 19 (+4 armor, –1 Dex, +7 natural, –1 size)
    hp 65 (10d8+20)
    Fort +9, Ref +2, Will +4
    Defensive Abilities ferocity

    OFFENSE

    Speed 30 ft.
    Melee greataxe +11/+6 (3d6+7/×3)
    Ranged heavy crossbow +5 (2d8/19–20/×3)
    Space 10 ft.; Reach 10 ft.

    STATISTICS

    Str 21, Dex 8, Con 15, Int 10, Wis 13, Cha 8
    Base Atk +7; CMB +13; CMD 22
    Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
    Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception
    Languages Common, Cyclops, Giant
    SQ flash of insight

    SPECIAL ABILITIES

    Flash of Insight (Su)

    Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.

    Examples
    Cyclops Tyrant (Fighter 10; CR 15)

    Variants and Other Forms