This pale blue humanoid has bulging white eyes, wild hair, four-fingered hands, and a large hooked club.
CE Small humanoid (derro)
Init +6; Senses darkvision 60 ft.; Perception +0
AC 17, touch 13, flat-footed 15 (+2 armor, +2 Dex, +2 natural, +1 size)
Speed 20 ft.
Derros use their Charisma modifier on Will saves instead of their Wisdom modifier, and are immune to insanity and confusion effects. Only a miracle or wish can remove a derro's madness. If this occurs, the derro gains 6 points of Wisdom and loses 6 points of Charisma.
Derros are not at risk of poisoning themselves when handling poison. They use Medium spider venom to poison their crossbow bolts, and generally carry 10 pre-poisoned bolts at all times.
Medium Spider Venom—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.
A derro takes 1 point of Con damage after every hour it is exposed to sunlight.