This creature appears as a man-sized humanoid with pallid skin. It is clothed in filthy and tattered robes of blackish-gray. The stench of rotted meat and dung clings to this creature
Str 14, Dex 18, Con 14, Int 9, Wis 11, Cha 13
When a dark stalker is slain, its body combusts in a flash of white-hot flame. This acts like a fireball that deals 3d6 points of fire damage to all creatures within a 20-foot-radius burst. A DC 15 Reflex save halves this damage. A dark stalker’s gear and treasure are unaffected by this explosion. This save is Constitution-based.
Dark stalkers are skilled in the use of poison and never risk accidentally poisoning themselves. Like their diminutive kin, the dark creepers, dark stalkers use black smear poison on their weapons and generally carry six doses on them.
A dark stalker can see perfectly in darkness of any kind, including that created by deeper darkness.
Dark stalkers possess racial Hit Dice and may have class levels. Dark Creepers have the following racial traits.