|Ice Gnome (Barbegazi)
N(E) Small humanoid (cold, gnome)
Init +1; Senses low-light vision; Perception +0
AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
hp 11 (2d8+2)
Fort +4; Ref +1; Will +0
Weaknesses vulnerable to fire
Speed 20 ft., burrow 20 ft.
Melee short sword +3 (1d4) or dagger +3 (1d3)
Ranged dagger +3 (1d3)
Spell-Like Abilities (CL 3rd)
1/day—chill metal (DC 13), icicle blast (as burning hands, but deals cold damage) (DC 13)
Str 10, Dex 13, Con 13, Int 11, Wis 11, Cha 8
Base Atk +1; CMB +0; CMD 11
Feats Weapon Finesse
Skills Craft (trapmaking) +7, Handle Animal +3, Stealth +12 (+15 in native environment), Survival +7; Racial Modifiers +3 Craft (trapmaking) and Survival, +3 Stealth or +6 Stealth in their native environment
Languages Common, Barbegazi
Snow Move (Ex)
Because of its oversized flat feet, a barbegazi can walk on top of deep snow and suffers no penalties when moving through snowy or icy terrain.
Barbegazi leaders tend to be rogues or clerics. Barbegazi generally worship gods of death and cold, and their clerics favor the ice subdomain and the death and knowledge domains.
- +2 Dexterity, +2 Constitution, –2 Charisma.
- Low-light Vision.
- Racial Hit Dice: A barbegazi begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
- Racial Skills: A barbegazi’s humanoid levels give it skill points equal to 2 x (2 + Int modifier). Racial skills for barbegazi are Climb, Craft (any), Handle Animal, Heal, Profession, Ride, Stealth, and Survival. They receive a +3 racial bonus on Craft (trapmaking) and Survival checks, and a +3 racial bonus on Stealth checks that increases to +6 in their natural environment.
- Cold Subtype: This gives barbezagi immunity to cold and vulnerability to fire.
- Racial Feats: A barbegazi’s humanoid levels give it one feat.
- AC: +2 natural armor bonus.
- Speed: Barbezagi have a base land speed and burrow speed of 20 ft. They can burrow through snow at normal burrow speed, or through solid ice at half speed.
- Spell-like Abilities: See above. The save DCs are Charisma-based, and barbegazi receive a +2 racial bonus on the save DCs of their racial spell-like abilities.
- Special Qualities: Snow move (see above)
- Languages: Barbegazis begin play speaking Common and Barbegazi. Barbegazi with high intelligence scores can choose from any of these bonus languages: Draconic, Dwarven, Giant, Gnome.