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    Twigjack

    This tiny, vaguely humanoid creature seems to be made completely of bundles of sticks wound with thorny vines.

    Twigjack CR 3

    XP 800
    CE Tiny fey
    Init +3; Senses darkvision 60 ft., low-light vision; Perception +10

    DEFENSE

    AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
    hp
    27 (5d6+10)
    Fort
    +3, Ref +7, Will +6
    Weaknesses
    vulnerable to fire

    OFFENSE

    Speed 30 ft.
    Melee
    spear +3 (1d4–1/x3) or 2 claws +7 (1d4–1)
    Space
    2-1/2 ft.; Reach 0 ft. (5 ft. with spear)
    Special Attacks
    sneak attack +2d6, splinterspray

    STATISTICS

    Str 8, Dex 16, Con 15, Int 11, Wis 14, Cha 13
    Base Atk
    +2; CMB +3; CMD 12
    Feats
    Agile Maneuvers, Skill Focus (Stealth), Weapon Finesse
    Skills
    Acrobatics +11, Climb +7, Disable Device +8, Knowledge (nature) +8, Perception +10, Stealth +22
    Languages
    Common, Sylvan
    SQ
    bramble jump, woodland stride

    SPECIAL ABILITIES

    Bramble Jump (Su)

    A twigjack can travel short distances between brambles, shrubs, or thickets as if via dimension door as part of a move action. The twigjack must begin and end this movement while in an area of at least light undergrowth. The twigjack can travel in this manner up to 60 feet per day. This movement must be used in 10-foot increments and does not provoke attacks of opportunity.

    Splinterspray (Ex)

    A twigjack can eject a barrage of splinters and brambles from its body three times per day as a standard action. This effect creates a 15-foot conical burst of jagged splinters, dealing 4d6 points of piercing damage to all creatures in the area. A DC 14 Reflex saving throw halves this damage. The save DC is Constitution-based.