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    Redcap (3pp)

    An angry looking fairy, just about 20 inches tall, shrieks and waves a long, wool hat soaked entirely in blood. His wrinkled gray skin, silvered hair, and gray blue eyes give him the appearance of a miniature old man. His snarling mouth reveals small upward curving fangs, while its hands end in eagle-like talons.

    Redcap CR 2

    XP 600
    CE Tiny fey
    Init +8; Senses low-light vision; Perception +8

    DEFENSE

    AC 18, touch 16, flat-footed 14 (+4 Dex, +2 natural, +2 size)
    hp 4 (1d6+1)
    Fort +2, Ref +8, Will +3
    DR 5/cold iron; SR 16

    OFFENSE

    Speed 20 ft.
    Melee tiny short sword +6 (1d3-2 plus poison) or 2 claws +6 (1d2-2)
    Ranged dagger +6 (1d2-2 plus poison)
    Space 2-1/2 ft.; Reach 0 ft.
    Spell-like Abilities (CL 7th):

    At will--invisibility
    1/day-- dancing lights, detect good, glitterdust (DC 14), mirror image, ventriloquism (DC 13).

    TACTICS

    Redcaps hate humans and most other good-aligned fey creatures (especially brownies, grigs, and pixies). Though not combat-minded, they often go out of their way to kill good-aligned fey if given the chance. Redcaps sometimes work with evil fey such as grimstalkers, but such alliances are usually short-lived.

    Hunting bands are not uncommon, especially at night, and during these hunts redcaps are most often encountered carrying their poisoned daggers (which they use to fell opponents larger or stronger than themselves). They enjoy traveling into civilized areas and stealing livestock and pets, just to see the sorrowful looks on the faces of the farmers and children the next day when they find their animals missing or slaughtered.

    STATISTICS

    Str 7, Dex 19, Con 12, Int 15, Wis 14, Cha 14
    Base Atk +0 CMB -5; CMD 9
    Feats DodgeB, Improved InitiativeB, Weapon Finesse
    Skills Bluff +6, Craft (poisonmaking) +6, Craft (any one) +6, Escape Artist +8, Perception +8, Stealth +8 (+12 in forests); Racial Modifiers +2 Perception, +4 Stealth in forests.
    Languages Common, Elven, Sylvan
    SQ poison use
    Combat Gear 4 doses of aconite poison; Other Gear dagger

    SPECIAL ABILITIES

    Poison Use (Ex)

    A redcap is never at risk of poisoning itself when handling poison. They usually use aconite poison on their daggers.

    Aconite Poison
    Type injury; save DC 15; frequency 1/round for 6 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves.
    Source
    Tome of Horrors Complete
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