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    Quickling

    This creature resembles a short and slight elf wearing drab clothes and a wicked grin. In a blink, the thing darts from sight.

    Quickling CR 3

    XP 800
    CE Small fey
    Init
    +7; Senses low-light vision; Perception +9

    DEFENSE

    AC 20, touch 19, flat-footed 12 (+7 Dex, +1 dodge, +1 natural, +1 size)
    hp
    18 (4d6+4)
    Fort
    +2, Ref +11, Will +6
    Defensive Abilities
    evasion, natural invisibility, supernatural speed, uncanny dodge; DR 5/cold iron
    Weaknesses
    slow susceptibility

    OFFENSE

    Speed 120 ft.
    Melee
    short sword +10 (1d4–1/19–20)
    Special Attacks
    sneak attack +1d6

    Spell-Like Abilities (CL 6th; concentration +8)

    1/day—dancing lights, flare (DC 12), levitate, shatter (DC 14), ventriloquism (DC 13)

    STATISTICS

    Str 8, Dex 24, Con 13, Int 15, Wis 15, Cha 14
    Base Atk
    +2; CMB +0; CMD 18
    Feats
    Dodge, MobilityB, Spring AttackB, Weapon Finesse
    Skills
    Acrobatics +14 (+50 jump), Bluff +9, Craft (any one) +9, Escape Artist +14, Perception +9, Spellcraft +6, Stealth +18, Survival +4, Use Magic Device +7
    Languages
    Aklo, Common, Sylvan
    SQ
    poison use

    SPECIAL ABILITIES

    Natural Invisibility (Su)

    A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action.

    Supernatural Speed (Su)

    A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling’s shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same names).

    Slow Susceptibility (Ex)

    A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends.