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    Pech (3pp)

    This small humanoid stands about the height of a dwarf and has gangly arms and legs. Its hands are broad and its skin is ochre-colored with lighter shades on its palms and feet. Its hair is lightly colored, a mix of reds and browns. Its large bulbous eyes are stark white and lack any discernible pupils.

    Pech CR 3

    XP 800
    N(G) Small fey (earth, extraplanar)
    Init +1; Senses darkvision 60 ft.; Perception +11

    DEFENSE

    AC 17, touch 12, flat-footed 16 (+1 Dex, +5 natural, +1 size)
    hp 18 (4d6+4)
    Fort +2, Ref +5, Will +5
    DR 10/cold iron; Immune petrification; SR 16
    Weaknesses light blindness

    OFFENSE

    Speed 20 ft.
    Melee heavy pick +7 (1d4+4/x4)
    Special Attacks earth mastery, stone knowledge
    Spell-like Abilities (CL 10th):

    4/daystone shape, stone tell

    Cooperative Spell-like Abilities (CL 16th)

    1/daystone to flesh (DC 17, eight pechs together), wall of stone (four pechs together)

    TACTICS

    Pechs are generally noncombative, preferring to avoid such encounters if possible. If forced into combat, a pech relies on its pick and spell-like abilities to dispatch its opponents. Multiple pechs often work in concert with one another using their wall of stone ability to instantly erect a barrier that either traps their opponents or allows the pechs a means of escape.

    STATISTICS

    Str 19, Dex 13, Con 13, Int 12, Wis 13, Cha 12
    Base Atk +2; CMB +5; CMD 16
    Feats Power Attack, Skill Focus (Perception)
    Skills Climb +1, Craft (stonemasonry) +12, Knowledge (nature) +8, Perception +11, Profession (miner) +10, Stealth +8, Survival +5; Racial Modifiers +4 Craft (stonemasonry), +4 Profession (miner)
    Languages Terran, Undercommon

    SPECIAL ABILITIES

    Earth Mastery (Ex)

    A pech gains a +1 bonus on attack and damage bonus if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the pech takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)

    Light Blindness (Ex)

    Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a pech for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

    Stone Knowledge (Ex)

    The extensive knowledge of stone that a pech possesses grants it a +1 racial bonus on attack and damage rolls against creatures made of stone or earth (such as earth elementals, stone golems, and so on).

    Source
    Tome of Horrors Complete
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