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    Nymph

    A delicate figure rises from the water, her long ears tapering to points above her head, her beauty painful in its perfection.
    Nymph
    CR 7
    XP 3,200
    CG Medium fey
    Init +5; Senses low-light vision; Perception +14
    Aura blinding beauty (30 ft., DC 21)
    DEFENSE
    AC 23, touch 23, flat-footed 17 (+7 deflection, +5 Dex, +1 dodge)
    hp 60 (8d6+32)
    Fort +13, Ref +18, Will +16
    DR 10/cold iron
    OFFENSE
    Speed 30 ft., swim 20 ft.
    Melee mwk dagger +10 (1d4/19–20)
    Special Attacks stunning glance
    Spell-Like Abilities (CL 8th)
    1/day—dimension door
    Spells Prepared (CL 7th)
    4th—summon nature's ally IV
    3rd—call lightning (DC 16), cure moderate wounds, water breathing
    2nd—barkskin, flame blade, resist energy, tree shape
    1st—charm animal (DC 14), endure elements, entangle (DC 14), obscuring mist, produce flame
    0—detect magic, guidance, light, stabilize
    STATISTICS
    Str 10, Dex 21, Con 18, Int 16, Wis 17, Cha 25
    Base Atk +4; CMB +9; CMD 27
    Feats Agile Maneuvers, Combat Casting, Dodge, Weapon Finesse
    Skills Diplomacy +18, Escape Artist +16, Handle Animal +15, Heal +11, Knowledge (nature) +14, Perception +14, Sense Motive +14, Stealth +16, Swim +19
    Languages Common, Sylvan
    SQ inspiration, unearthly grace, wild empathy +21

    SPECIAL ABILITIES

    Blinding Beauty (Su)

    This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 21 Fortitude save or be blinded permanently. A nymph can suppress or resume this ability as a free action. The save DC is Charisma-based.

    Inspiration (Su)

    A nymph can choose an intelligent creature to inspire and serve as a muse by giving that creature some token of her affection (typically a lock of her hair). As long as the nymph retains her favor for this creature and as long as the creature carries the nymph's token, the creature gains a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks. A bard who has a nymph for a muse in this way can use his bardic performance for an additional number of rounds per day equal to his nymph muse's Charisma modifier. The nymph retains a link to her token and its carrier as if she had cast a status spell on the carrier. The nymph can end this effect at any time as a free action. A single nymph may only inspire one creature at a time in this manner.

    Spells (Su)

    A nymph casts spells as a 7th-level druid, but cannot swap out prepared spells to cast summon spells.

    Stunning Glance (Su)

    As a standard action, a nymph can stun a creature within 30 feet with a look. The target must succeed on a DC 21 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.

    Unearthly Grace (Su)

    A nymph adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.

    Wild Empathy (Su)

    This works like the druid's wild empathy class feature, except the nymph has a +6 racial bonus on the check. The nymph's effective druid level is equal to her HD for determining her total modifer to the check.