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    Larabay

    This pale, blond-haired humanoid possesses bright blue eyes, needle-like teeth, and the large, multicolored wings of a parrot.
    Larabay CR 11

    XP 12,800
    CN Medium fey (shapechanger)
    Init +10; Senses low-light vision; Perception +27

    DEFENSE

    AC 25, touch 17, flat-footed 18 (+6 Dex, +1 dodge, +8 natural)
    hp 144 (17d6+85)
    Fort +10, Ref +16, Will +13
    Resist cold 10, electricity 10, fire 10

    OFFENSE

    Speed 30 ft., fly 50 ft. (good)
    Melee rapier +15/+10 (1d6+4/18–20 plus mischief)
    Special Attacks befuddling gaze
    Spell-Like Abilities (CL 11th; concentration +14)

    5/dayburning hands (DC 14), gust of wind (DC 15)
    3/dayhallucinatory terrain (DC 17), invisibility, solid fog, suggestion (DC 15)
    1/daycone of cold (DC 18), mirage arcana (DC 18)

    STATISTICS

    Str 18, Dex 22, Con 21, Int 15, Wis 16, Cha 17
    Base Atk +8; CMB +14; CMD 29
    Feats Agile Maneuvers, Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse, Weapon Focus (rapier)
    Skills Bluff +23, Diplomacy +23, Disguise +23, Fly +30, Knowledge (nature) +22, Perception +27, Sense Motive +27, Stealth +26
    Languages Common, Polyglot, Sylvan
    SQ change shape (Medium humanoid; alter self)

    SPECIAL ABILITIES

    Befuddling Gaze (Su)

    Three times per day as a standard action, a larabay can employ a befuddling gaze attack in a 30-foot cone. Creatures that fail a DC 21 Will save become dazed for 1d4 rounds. Creatures that successfully save are dazzled for 1 round. The save DC is Charisma-based.

    Mischief (Su)

    A larabay can channel its magical energy through whatever one-handed weapon it wields to mystify and disorient foes. Creatures hit by a larabay's weapon must make a DC 21 Will save or take 1 point of Dexterity damage and become confused for 1d6 rounds. The save DC is Charisma-based.