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    Faerie Seer

    The figure before you looks fairly human. His eyes are covered with a linen cloth and he wears a simple robe of pure white. In his hands he holds a shallow, marble bowl into which he appears to be gazing, despite his obvious blindness. The air around him seems to twist and ripple.

    Faerie Seer CR 7

    XP 3,200
    N Medium fey
    Init +2; Senses blindsight; Perception +3
    Aura aura of unraveled fate (20 ft.; DC 19)

    DEFENSE

    AC 20, touch 13, flat-footed 16 (+7 deflection, +2 Dex, +1 dodge)
    hp 65 (10d6+30)
    Fort +5; Ref +11; Will +12
    DR 5/cold iron

    OFFENSE

    Speed 30 ft.
    Melee mwk dagger +6 (1d4; 19-20/x2)
    Spell-Like Abilities (CL 10th; concentration +??)

    Spells Known (CL 6th; concentration +??)

    STATISTICS

    Str 10, Dex 14, Con 16, Int 18, Wis 16, Cha 19
    Base Atk +5; CMB +5; CMD 17
    Feats Ability Focus (aura of unraveled fate), Ability Focus (scrying), Dodge, Combat Casting, Skill Focus (knowledge (history))
    Skills Bluff +17, Diplomacy +17, Knowledge (arcana) +17, Knowledge (history) +20, Knowledge (nature) +17, Knowledge (the planes) +17, Knowledge (religion) +17, Linguistics +17, Perform (oratory) +17, Spellcraft +17
    Languages Aquan, Auran, Common, Draconic, Elven, Gnome, Halfling, Ignan, Sylvan, Terran

    SPECIAL ABILITIES

    Aura of Unraveled Fate (Su)

    A faerie seer stands outside the fabric of time. As such, the area around him is in constant flux as a myriad of possible futures exist within the same space and are constantly competing for dominance. Attack rolls made within the aura must be rolled twice and the attacker must take the lower of the two results. A Will save DC 19 can be made to avoid this effect.