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Faerie Seer

The figure before you looks fairly human. His eyes are covered with a linen cloth and he wears a simple robe of pure white. In his hands he holds a shallow, marble bowl into which he appears to be gazing, despite his obvious blindness. The air around him seems to twist and ripple.

Faerie Seer CR 7

XP 3,200
N Medium fey
Init +2; Senses blindsight; Perception +3
Aura aura of unraveled fate (20 ft.; DC 19)


AC 20, touch 13, flat-footed 16 (+7 deflection, +2 Dex, +1 dodge)
hp 65 (10d6+30)
Fort +5; Ref +11; Will +12
DR 5/cold iron


Speed 30 ft.
Melee mwk dagger +6 (1d4; 19-20/x2)
Spell-Like Abilities (CL 10th; concentration +??)

Spells Known (CL 6th; concentration +??)


Str 10, Dex 14, Con 16, Int 18, Wis 16, Cha 19
Base Atk +5; CMB +5; CMD 17
Feats Ability Focus (aura of unraveled fate), Ability Focus (scrying), Dodge, Combat Casting, Skill Focus (knowledge (history))
Skills Bluff +17, Diplomacy +17, Knowledge (arcana) +17, Knowledge (history) +20, Knowledge (nature) +17, Knowledge (the planes) +17, Knowledge (religion) +17, Linguistics +17, Perform (oratory) +17, Spellcraft +17
Languages Aquan, Auran, Common, Draconic, Elven, Gnome, Halfling, Ignan, Sylvan, Terran


Aura of Unraveled Fate (Su)

A faerie seer stands outside the fabric of time. As such, the area around him is in constant flux as a myriad of possible futures exist within the same space and are constantly competing for dominance. Attack rolls made within the aura must be rolled twice and the attacker must take the lower of the two results. A Will save DC 19 can be made to avoid this effect.