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    Kongamato

    A massive draconic creature with a birdlike head dives from the sky, letting loose a piercing scream as it descends.

    Kongamato CR 15

    XP 51,200
    N Huge dragon
    Init +7; Senses darkvision 60 ft., low-light vision; Perception +23

    DEFENSE

    AC 29, touch 11, flat-footed 26 (+3 Dex, +18 natural, -2 size)
    hp 261 (18d12+144)
    Fort +19, Ref +16, Will +13
    DR 10/magic; Immune magic paralysis and sleep; Resist acid 10, cold 10, electricity 10, fire 10; SR 26

    OFFENSE

    Speed 40 ft., fly 160 ft. (average)
    Melee bite +28 (2d6+2), 2 claws +28 (1d8+12), tail slap +26 (2d6+6), 2 wings +26 (1d8+6)
    Space 15 ft.; Reach 15 ft.
    Special Attacks wailing dive, breath weapon (50-ft. cone, 14d6 sonic damage, Reflex DC 20 for half, usable every 1d4 rounds)

    STATISTICS

    Str 34, Dex 17, Con 26, Int 9, Wis 14, Cha 17
    Base Atk +18; CMB +32; CMD 45 (49 vs. trip)
    Feats Flyby Attack, Hover, Improved Initiative, Improved Sunder, Lightning Reflexes, Multiattack, Power Attack, Snatch, Wingover
    Skills Climb +19, Fly +20, Intimidate +16, Perception +23, Sense Motive +15, Stealth +13, Survival +20
    Languages Draconic
    SQ compression, piercing beak

    SPECIAL ABILITIES

    Piercing Beak (Ex)

    A kongamato's beak is extremely hard and adept at breaking objects. When attempting to damage an item, a kongamato's beak attack does double damage and is treated as if it were adamantine for the purposes of overcoming the object's hardness.

    Wailing Dive (Su)

    When a kongamato makes a charge while flying or uses its Flyby Attack feat, the creature's body becomes infused with energy, causing its bite to deal an extra +1d6 points of sonic damage on that attack.