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    Drake, Forest

    This green-scaled dragon has two powerful legs and a pair of long, leathery wings. A long spike adorns its thrashing tail.

    Forest Drake CR 4

    XP 1,200
    LE Large dragon (earth)
    Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +11


    AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
    hp 42 (5d12+10)
    Fort +6, Ref +6, Will +4
    Immune acid, paralysis, sleep


    Speed 30 ft., fly 60 ft. (average), swim 30 ft.
    Melee bite +8 (1d8+4), tail slap +3 (1d8+2)
    Space 10 ft.; Reach 10 ft.
    Special Attacks acidic cloud


    Str 19, Dex 14, Con 14, Int 9, Wis 11, Cha 12
    Base Atk +5; CMB +10; CMD 22
    Feats Improved Initiative, Power Attack, Skill Focus (Perception)
    Skills Fly +8, Intimidate +9, Perception +11, Stealth +6, Swim +20
    Languages Draconic
    SQ aquatic adaptation, speed surge


    Acidic Cloud (Su)

    A forest drake can, as a standard action, spit a ball of acid that bursts into a cloud on impact. This attack has a range of 60 feet and deals 4d6 points of acid damage (Reflex DC 14 half) to all creatures within the resulting 10-foot-radius spread. The cloud remains for 1d4 rounds once created, acting as a 10-foot-radius obscuring mist (it no longer causes damage), but a strong wind disperses it in a single round. Once a forest drake has used its acidic cloud breath, it cannot do so again for 1d6 rounds. The Reflex save is Constitution-based.

    Aquatic Adaptation (Ex)

    A forest drake can breathe underwater indefinitely and can freely use its breath weapon and other abilities while underwater. The acidic cloud created by that attack dissipates after 1 round if used underwater.

    Speed Surge (Ex)

    Three times per day as a swift action, a forest drake may draw on its draconic heritage for a boost of strength and speed to take an additional move action in that round.