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    Drake, Flame

    This ferocious creature looks like a red-and-yellow scaled dragon, but with only two legs.

    Flame Drake CR 5

    XP 1,600
    CE Large dragon (fire)
    Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +10

    DEFENSE

    AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size)
    hp 57 (6d12+18)
    Fort +8, Ref +6, Will +6
    Immune fire, paralysis, sleep
    Weakness vulnerability to cold

    OFFENSE

    Speed 20 ft., fly 60 ft. (average)
    Melee bite +10 (2d6+5 plus 1d6 fire), tail slap +5 (1d6+2)
    Space 10 ft.; Reach 10 ft.
    Special Attacks fireball breath

    STATISTICS

    Str 21, Dex 13, Con 16, Int 9, Wis 12, Cha 10
    Base Atk +6; CMB +12; CMD 23
    Feats Flyby Attack, Improved Initiative, Power Attack
    Skills Fly +8, Intimidate +9, Perception +10, Stealth +6, Survival +10
    Languages Draconic
    SQ speed surge

    SPECIAL ABILITIES

    Fireball Breath (Su)

    A flame drake can, as a standard action, breathe a ball of flame that explodes like a fireball. This attack has a range of 180 feet and deals 5d6 points of fire damage (DC 16 Reflex half) to all creatures within a 20-foot-radius spread. Once a flame drake has used its fireball breath, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.

    Speed Surge (Ex)

    Three times per day as a swift action, a flame drake may draw on its draconic heritage for a boost of strength and speed to take an additional move action in that round.