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    Drake, Desert

    This sleek dragon has scales mottled in desert colors, lacks forelimbs, and sports massive wings on its lissome back.

    Desert Drake CR 8

    XP 4,800
    NE Large dragon (earth)
    Init +6; Senses darkvision 60 ft., low-light vision, scent, tremorsense 30 ft.; Perception +12

    DEFENSE

    AC 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, -1 size)
    hp 103 (9d12+45)
    Fort +11, Ref +8, Will +8
    Immune paralysis, sleep; Resist electricity 20

    OFFENSE

    Speed 30 ft., burrow 20 ft., fly 60 ft. (average)
    Melee bite +15 (2d6+9/19-20 plus 1d10 electricity), tail slap +9 (1d8+3 plus push)
    Space 10 ft.; Reach 10 ft.
    Special Attacks dazzling emergence, push (tail slap, 10 ft.), sandstorm breath, savage bite

    STATISTICS

    Str 22, Dex 15, Con 21, Int 8, Wis 11, Cha 12
    Base Atk +9; CMB +16; CMD 28
    Feats Dazzling Display, Improved Initiative, Iron Will, Power Attack, Weapon Focus (bite)
    Skills Fly +12, Intimidate +13, Perception +12, Stealth +10, Survival +12
    Languages Draconic
    SQ speed surge

    SPECIAL ABILITIES

    Dazzling Emergence (Ex)

    During a surprise round, a desert drake can use Dazzling Display as a standard action.

    Sandstorm Breath (Su)

    As a standard action, a desert drake can spit a ball of electrically charged sand that bursts into a cloud. This attack has a range of 60 feet and deals 3d6 points of damage plus 4d8 points of electricity damage in a 15-foot-radius spread (Reflex DC 19 for half). The cloud remains for 1d4 rounds, dealing no damage but otherwise acting as obscuring mist. Once a desert drake uses its breath, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.

    Savage Bite (Ex)

    A desert drake applies 1-1/2 times its Strength modifier to damage dealt with its bite attack, and it threatens a critical hit on a 19-20.

    Speed Surge (Ex)

    Three times per day as a swift action, a desert drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that round.