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Dragonkin

This sleek, gold-scaled draconic creature looks both regal and intelligent. A leather harness holds a saddle between its wings.

Dragonkin CR 9

XP 6,400
LN Large dragon
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +14

DEFENSE

AC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, –1 size)
hp 115 (10d12+50)
Fort +12, Ref +9, Will +8
Immune fire, paralysis, sleep

OFFENSE

Speed 40 ft., fly 120 ft. (good)
Melee mwk glaive +18/+13 (2d8+12/×3), bite +13 (1d8+4) or bite +18 (1d8+8), 2 claws +17 (1d6+8)
Space 10 ft.; Reach 10 ft. (15 ft. with glaive)
Special Attacks breath weapon (30-ft. cone, 9d6 fire damage, Reflex DC 20 half, usable every 1d4 rounds)

STATISTICS

Str 26, Dex 15, Con 20, Int 11, Wis 12, Cha 17
Base Atk +10; CMB +19; CMD 31
Feats Combat Reflexes, Flyby Attack, Power Attack, Vital Strike, Weapon Focus (bite)
Skills Bluff +16, Fly +17, Intimidate +16, Perception +14, Stealth +11, Survival +14
Languages Common, Draconic
SQ rider bond

SPECIAL ABILITIES

Rider Bond (Su)

A dragonkin can form a magical bond with its rider that lasts until death.

Forming this bond requires a special ritual that takes 1 hour.

Once a dragonkin forms this bond, it can't form another rider bond until its current rider dies. A dragonkin and its bonded rider can communicate with each other as if they both had telepathy with a range of 100 feet. When a rider is mounted on his dragonkin at the start of combat, both creatures roll initiative separately and treat the highest result as their single result.